Taking a second to think here, the youtubers that we love and watch, are they showing their true self's or is it a facade to convey persona to a certain audience. In short are we seeing the true person when we watch their videos? Is it the public pressure to make certain videos based on the popular thing at the moment. Is there a different way that they act from real life. I feel as if that most youtubers don't really show their true self's, that being the reason why i stopped watching a lot of the channels that i used to watch because i felt like there was a barrier that is translucent, so you get the small feeling of uneasiness when watching. Only a few youtubers that I watch now, I feel, are true and real. The real ones are the ones i feel are actually worth wasting my time to watch.
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Yet another title in the battle royale series that has made it into the category, and another title to be hyped up and played by millions of people on the first week. This game was secretly released to the public with trailers coming out only 24 hours before its launch and people rushed to get into the action. This game has the overall same game style as any other battle royale game, be the last person standing in a continuous battle against other players on a remote island. The game at the moment only allows you to play with two other people but possibly in the near future other modes will be available. The game also features 8 characters that all have their own tactics and edge to get ahead during battle if executed properly. With a range of weapons in your arsenal and the ability to hold two primaries, killing others has never been easier. There's also a random pack system and an in-game store to get special skins. There are a few things inside the game that sets this game apart from other games such as; no fall damage whatsoever, zip lines and hot air balloons to get you places faster through the air, a launch from the ship in groups instead of separately and most importantly res pawing after death. This makes this game more attractive to people then Fortnite and PUBG.
Most of our work inside of the 3D modeling software, 3ds Max, been using the Compound objects, which is essentially combining two or more objects to make a singular complex object.
Scatter randomly scatters the selected source object as an array, or over the surface of a distribution object. The BlobMesh compound object creates a set of spheres or particles, and connects the spheres together like they were made of a soft, liquid substance. When the spheres move within a certain distance of one another, they connect together. When they move apart, they take on a spherical form again. Boolean object combines two other objects by performing a Boolean operation on them. Loft objects are two-dimensional shapes extruded along a third axis. You create loft objects from two or more existing spline objects. One of these splines serves as the path. The remaining splines serve as cross sections, or shapes, of the loft object. As the first quarter comes to a close, I now have the opportunity to look over the nine weeks that had flown right past me and pick out the things that I had done well on, versus some of the corners that need cleaning up.
The quality of my work has risen unexpectedly, although the case for this might be the use of more intricate and complex tools and features to make things in 3ds Max, the sight of the new art work impresses me when I compare some of the things I made in 3ds Max last year. Looking back I definitely know that my skill has increased due to working in this software every day. Although my attention on assignments are usually none or too much. I will admit that quite some time has been spent either playing around rather then working, causing some complications to my grades and time I have left for assignments. And, to add my extreme preciseness and "working harder then smarter" has been a factor into this period of time. Now making me look back and try to think outside the box more often then I usually do. The main thing is even though there where problems in the road, I actually enjoy 3ds Max (when it works...) and seeing the new things I make in the class. It generally is one of my favorite parts of the day. It's the start of a new school year, meaning that I am now in my second year of the game design course or the official name, digital design and animation two. Being that most of my my first year in this class was in Photoshop, I was mildly relived when I learned that we would spend some time in 3ds Max. Something about modeling and animating interests me but i have to keep practicing to know if it's right for me. The first assignment proved to be quite easy seeing it as a refresher to the software after the long break, which was setting up a "world" and animating a car driving around it. It was simple and after getting a little bit of help the assignment was not a problem. I think that my favorite part of this year will be the assignments tasked in 3ds Max.
For a while now, Fortnite has been one of the most popular games out there. This game is the from the "be the last man standing genre" or "battle royale" type game, with its popularity being so high because of the highly anticipated PUBG that was still not out at the time. Fortnite involves you fighting your way to become the last one standing, along with keeping the storm in mind so you don't get lost to it. The main mechanic that made this game like no other game out at the time is the building mechanic, which allows you to construct walls, stairs and floors to protect yourself against enemies that you come across. Being that Fortnite is Epic's latest game, it receives updates every week ranging from new skins to new game modes to never make it a boring game, also everything that you buy is cosmetic so it wont impact how you play in the game. And there's battle pass, which allows you to get rewards as you keep playing Fortnite. On top of all that the whole game is free so anyone can play it if you have a console or compatible enough computer. Fortnite is one of those games many people just can't stop playing, and for good reason, it truly is a good game when you look at it.
In a sense, you could think of your portfolio as a representation of you. When people look at it, it should tell the person three things, "this is what i like to do, these are my skills," and " this is how professional I am." Essentially showing who you are as a creative individual, out of the many other creative individuals in the world.
When making a portfolio for whatever it is that you're trying to pursue, it is important that it shows your interest and the things that you like, or else it wouldn't be yours in the first place. This should let the person know that you actually enjoy making or doing the things that are in the portfolio and that, if they were to be offered a career that involves doing the things that are inside, then that the person would jump at that chance and not let go of it. The work that is made to be put in the portfolio also has to show what skills you have in that area, for instance, you would see a lot more 3D character modeling rather than animation if that person were better at 3D modeling. The work basically has to tell the person that you have been educated in that area of work, whether being taught yourself or by another person. Professionalism would be the most important factor for a great portfolio. This should includes you being organized, having work related to your passion and you're trying to impress someone. This is very important when trying to make a great portfolio so spending the extra time to make sure everything is correct and in order is recommend. As for me, the portfolio i have at the moment doesn't reflect anything that i have said in this blog post, but after studying the importance that a portfolio will have when you aspire to get a job, especially in the game industry, I now have a idea of how essential it is when putting things in a portfolio and how it shows me as a person off to the many people that may happen to visit it. I will keep my first year projects only tro show as a time stamp and how I've grown over the years and when adding new things, I will have to show my best work when it comes to filling this website with content.
External Resources https://www.canva.com/learn/portfolio/ https://www.gamesindustry.biz/articles/2014-04-30-your-game-portfolio-is-your-greatest-asset https://www.thebalancecareers.com/how-to-build-a-professional-portfolio-1986901 Let me be honest, I truly dislike school in general with a passion. If i had the option i wouldn't go anymore. The idea of sitting down for eight hours a day, being guided to leave and go to the next period by the bells, having to be silent most of the time and having to be monitored 95% of the time, feels like Im being controlled by an unknown force. And it doesn't sit well wit me.
lets say that im sitting down having a conversation with you, then i start telling you about how many kind of rocks there are and how they are formed and where you can find them and etc... Boring right?, and at this point you'd want to switch up the conversation to something more desirable to speak about, only. you can't. You're forced to learn everything about rocks even though it doesn't interest YOU. You have no connection to it. You feel nothing about it. It just doesn't "light your spark,". Hey, did you "learn" everything i told you about?, well guess what im going to test you on it, and if you didn't "learn" somethings then your grade is going to be bad. What 's a grade you say?, only a number that can decide YOUR whole life just because, you didn't "learn" something that doesn't apply to you in anyway and probably something you'll never use in your life. Why you ask, do you need to learn about rocks? It's just something you NEED to know... Do you get my point? I don't want to "learn" about certain things, and of course this varies from person to person but i feel like by the time you are of age 14 or 15 in school, you have a pretty good idea of what interests you and what you might want to do in the future. If I'm honest with my self I'm not actually learning things in school, I'm remembering. Remembering what the formula of the circumference to a circle is , remembering who sailed the ocean blue, remembering over and over again what slavery is and what happen during the time. Because in regular day by day life, these things do not matter. If it was my choice I'd drop history so fast to learn about life skills like managing money and stuff. The school system needs to change because these aren't the old days were many people work in factories, trust me America is to greedy and lazy to make their own things anymore. That's why Finland is kicking our butts when it comes to education. Just because i don't remember stuff on a subject doesn't make me less educated. As the third year for rainbow six siege is coming up, many avid fans are anticipating on the new things that are going to be coming to R6. New operators, new gamemode, map changes, a banning system, and a whole different version of the game.
Every year there's always new operators and things added to the game, to begin, there are two new attackers that are going to be available soon. “Finka,” an operator that uses nanobots inside your body to heal you, improve recoil and aim, be resistant to effects and allow you to be downed but not out a second time if her ability was used the first time to get you up. The second is “Lion”, having a drone that is indestructible above the map at all times, this machine scans for enemies giving the defenders a 5 second countdown before scanning, during the scan defenders have to “stand still” or in other words not walk, this includes crouch walking and prone shifting. However this does not include shooting, moving your sight or throwing explosives. Defenders who are caught walking during the scan will have a red outline of where they are at including which operator they are. Both attackers will be two speed and two armor and will be playable in the new gamemode Outbreak. I can tell that these two will be picked the most when they come out.
https://www.youtube.com/watch?v=R8zhK8pM3yI Tom Clancy’s Rainbow Six Siege is a strategist game where you take part as teams on missions to complete the objective of that match. Unlike Call of Duty, this game requires thought and strategy to every step you take forward in the game. That means listening to in game music closely, working together and communicating through the game about the situation, sometimes taking chances and most importantly having a good aim to eliminate the other team. In this game there are three game ways to play, Situations, which is like the game’s tutorial and/or practice to make you better at the game. Multiplayer, which has two modes being casual and and ranked mode. Ranked puts you in a Match between others your rank and by winning matches, you rank up and climb the ladder to be in the best league. Casual is just a regular match without ranks involved. The last way to play is custom games whether it be local or online. This is where you can challenge your friends and compete against them. In game play there are two phases of the match, attack and defense. This determines whether you are going to capture the objective or defend it with your life.
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AuthorMy name is Malachi R. Williams. Welcome to my Blog about Game Design and my Digital knowledge. Archives
June 2019
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