As the first quarter comes to a close, I now have the opportunity to look over the nine weeks that had flown right past me and pick out the things that I had done well on, versus some of the corners that need cleaning up.
The quality of my work has risen unexpectedly, although the case for this might be the use of more intricate and complex tools and features to make things in 3ds Max, the sight of the new art work impresses me when I compare some of the things I made in 3ds Max last year. Looking back I definitely know that my skill has increased due to working in this software every day. Although my attention on assignments are usually none or too much. I will admit that quite some time has been spent either playing around rather then working, causing some complications to my grades and time I have left for assignments. And, to add my extreme preciseness and "working harder then smarter" has been a factor into this period of time. Now making me look back and try to think outside the box more often then I usually do. The main thing is even though there where problems in the road, I actually enjoy 3ds Max (when it works...) and seeing the new things I make in the class. It generally is one of my favorite parts of the day.
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AuthorMy name is Malachi R. Williams. Welcome to my Blog about Game Design and my Digital knowledge. Archives
June 2019
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