Thinking about it now the things that I will take away most from this class it the 3D modeling process and how it works because of the that's the field I want to go into, overall most of the things we learned has to be thought about because of the thoroughness that we went through completing the assignments and making things. The thing is also there's much more to sample and different ways to do things because of the creativity that goes into modeling with software that essentially tells you the sky is the limit. When creating things in this class it provides a feeling of having divine power to make something out of simple shapes, that feeling alone is great, but when something comes together, something that you've been working on for a while, it makes you feel as if you could do anything at that moment. Completing big assignments in this class is the most rewarding thing because I tend to work slowly and get detracted a lot so its a big boost in motivation to get something done and move to the next new thing. An important thing to remember though is our first unit and on how to show professionalism and present yourself. That's something really important that you have to carry with yourself all through your life or else you won't be successful at all. And knowing how to rig and animate will provide me with learning support when doing it on my own since the items learned in class are essentially the very basics of what you can use in 3ds Max. There are always ways to find out new things and that's the thrill of it. And the camera techniques learned I can apply to real life too since I'm planning on getting a DSLR camera soon so I'll know how to composite my shots and what exposure, aperture, shutter speed and iso is.
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AuthorMy name is Malachi R. Williams. Welcome to my Blog about Game Design and my Digital knowledge. Archives
June 2019
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