Switching over to a new unit, we are now working mainly on applying textures to objects and working with shaders and how they look in rendered image. So far the process has been smooth considering that the first assignments were relatively simple, like applying shaders to a train station or taking a box and using real world images to make a virtual version and making sure all the sides line up together. There hasn't been anything to difficult, although making sure to replicate a 3D object from a 2D picture using its vertices are quite time consuming and tedious. Thinking about it though, i do have a side project on hand at the moment where downloaded a character from the game Tom Clancy's Rainbow Six Siege 3D model, but the only thing is that the textures are not automatically applied to it, so it is up to me to apply them which fortunately correlates to the unit on. I would say though that figuring out how to unwrap the model will be a challenge considering that there are many poly's and there are no simple edges to grab. I am however, excited to work with the self assignment and figure out the techniques needed to apply the textures on this model so that it can look like my favorite operator from my favorite game ever made in existence. I cant wait to see what we have to work on in the future.
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AuthorMy name is Malachi R. Williams. Welcome to my Blog about Game Design and my Digital knowledge. Archives
June 2019
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