It's the start of a new school year, meaning that I am now in my second year of the game design course or the official name, digital design and animation two. Being that most of my my first year in this class was in Photoshop, I was mildly relived when I learned that we would spend some time in 3ds Max. Something about modeling and animating interests me but i have to keep practicing to know if it's right for me. The first assignment proved to be quite easy seeing it as a refresher to the software after the long break, which was setting up a "world" and animating a car driving around it. It was simple and after getting a little bit of help the assignment was not a problem. I think that my favorite part of this year will be the assignments tasked in 3ds Max.
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For a while now, Fortnite has been one of the most popular games out there. This game is the from the "be the last man standing genre" or "battle royale" type game, with its popularity being so high because of the highly anticipated PUBG that was still not out at the time. Fortnite involves you fighting your way to become the last one standing, along with keeping the storm in mind so you don't get lost to it. The main mechanic that made this game like no other game out at the time is the building mechanic, which allows you to construct walls, stairs and floors to protect yourself against enemies that you come across. Being that Fortnite is Epic's latest game, it receives updates every week ranging from new skins to new game modes to never make it a boring game, also everything that you buy is cosmetic so it wont impact how you play in the game. And there's battle pass, which allows you to get rewards as you keep playing Fortnite. On top of all that the whole game is free so anyone can play it if you have a console or compatible enough computer. Fortnite is one of those games many people just can't stop playing, and for good reason, it truly is a good game when you look at it.
In a sense, you could think of your portfolio as a representation of you. When people look at it, it should tell the person three things, "this is what i like to do, these are my skills," and " this is how professional I am." Essentially showing who you are as a creative individual, out of the many other creative individuals in the world.
When making a portfolio for whatever it is that you're trying to pursue, it is important that it shows your interest and the things that you like, or else it wouldn't be yours in the first place. This should let the person know that you actually enjoy making or doing the things that are in the portfolio and that, if they were to be offered a career that involves doing the things that are inside, then that the person would jump at that chance and not let go of it. The work that is made to be put in the portfolio also has to show what skills you have in that area, for instance, you would see a lot more 3D character modeling rather than animation if that person were better at 3D modeling. The work basically has to tell the person that you have been educated in that area of work, whether being taught yourself or by another person. Professionalism would be the most important factor for a great portfolio. This should includes you being organized, having work related to your passion and you're trying to impress someone. This is very important when trying to make a great portfolio so spending the extra time to make sure everything is correct and in order is recommend. As for me, the portfolio i have at the moment doesn't reflect anything that i have said in this blog post, but after studying the importance that a portfolio will have when you aspire to get a job, especially in the game industry, I now have a idea of how essential it is when putting things in a portfolio and how it shows me as a person off to the many people that may happen to visit it. I will keep my first year projects only tro show as a time stamp and how I've grown over the years and when adding new things, I will have to show my best work when it comes to filling this website with content.
External Resources https://www.canva.com/learn/portfolio/ https://www.gamesindustry.biz/articles/2014-04-30-your-game-portfolio-is-your-greatest-asset https://www.thebalancecareers.com/how-to-build-a-professional-portfolio-1986901 |
AuthorMy name is Malachi R. Williams. Welcome to my Blog about Game Design and my Digital knowledge. Archives
June 2019
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