Over the past month we have been in the same unit, using 3D simulations, particle systems and forces in our projects that give an effect to the objects in the scene when an animation is made. This unit would by far come to have one of my favorite tools in the application, Simulations. Simulations are the imitations of real life properties when applied in 3ds Max and there are 3 of them that i have used so far which is the Cloth and Daylight systems and MassFX, which all have their own thing that they do to make your scene a little more realistic. The reason why these are my favorite is because of my interest to animate myself, seeing as this effects the environment adds to the creative mind when thinking about how to make things like they are in real life, for instance, if your character had a cape and was tuning in your animations, a simple cloth system and wind force will make that happen, maybe even on the clothes can you add this tool. When thinking about the unit i realize that this may only be the tip of the iceberg, that when new assignments come, that will require us to use all of them in one scene using anything we'd like would be cool. I already have a project in mind that i would want to make, imagine Darth Vader walking in the desert, having the day cycle and have wind going through his cape, his hand curling up into a fist and having an aura around it dematerialize and have small particles fall down to the floor as it uncurls.
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AuthorMy name is Malachi R. Williams. Welcome to my Blog about Game Design and my Digital knowledge. Archives
June 2019
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