Most of our work inside of the 3D modeling software, 3ds Max, been using the Compound objects, which is essentially combining two or more objects to make a singular complex object.
Scatter randomly scatters the selected source object as an array, or over the surface of a distribution object. The BlobMesh compound object creates a set of spheres or particles, and connects the spheres together like they were made of a soft, liquid substance. When the spheres move within a certain distance of one another, they connect together. When they move apart, they take on a spherical form again. Boolean object combines two other objects by performing a Boolean operation on them. Loft objects are two-dimensional shapes extruded along a third axis. You create loft objects from two or more existing spline objects. One of these splines serves as the path. The remaining splines serve as cross sections, or shapes, of the loft object.
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AuthorMy name is Malachi R. Williams. Welcome to my Blog about Game Design and my Digital knowledge. Archives
June 2019
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